We puts two teams of players against each other:
the Sentinel and the Scourge. Players on the Sentinel team are based at the
southwest corner of the map, and those on the Scourge team are based at the
northeast corner. Each base is defended by towers and waves of units which
guard the main paths leading to their base. In the center of each base is the
"Ancient", a building that must be destroyed to win the game.
Each human player controls one hero, a powerful
unit with unique abilities. In DotA, players on each side choose
one of 108 heroes, each with different abilities and tactical advantages
over other heroes. The scenario is highly team-oriented; it is difficult for
one player to carry the team to victory alone. Defense of the Ancients allows
up to ten players in a five-versus-five format and an additional two slots for
referees or observers, often with an equal number of players on each side.
The differences between The Scourge and The
Sentinel base, on the top shown The Sentinel base while the bottom shown The
Scourge base.
Because the gameplay revolves around
strengthening individual heroes, it does not require one to focus on resource
management and base-building, unlike most traditional real-time strategy games. Killing
computer-controlled or neutral units earns the player experience
points; when enough experience is accumulated, the player gains a
level. Leveling up improves
the hero's toughness and the damage they can inflict, and allows players to
upgrade their spells or skills. In addition to accumulating experience, players
also manage a single resource: gold. The typical resource-gathering of Warcraft
III is replaced by a combat-oriented money system; in addition to a
small periodic income, heroes earn gold by killing hostile units, base
structures, and enemy heroes. This has caused emphasis on a technique
called "last-hitting," which is when the player attacks a hostile unit
when "its hit points are low enough to kill it with one blow". Using
gold, players buy items to strengthen their hero and gain abilities; certain
items can be combined with recipes to create more powerful items. Buying items
that suit one's hero is an important tactical element of the mod. Item
choice also affects play style, as any given item may increase one statistic
while leaving another unchanged.
DotA offers a variety of game modes, selected by the game host at
the beginning of the match. The game modes dictate the difficulty of the
scenario, as well as whether people can choose their hero or are assigned one
randomly. Many game modes can be combined, allowing more flexible options.
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